I've been using crackle to make randomly placed armor plates, but I also
need to have one plate in a specific location, and have it not overlap
any of the random plates. What I'd like to do is something like this:
#macro my_pattern (V)
max( crackle (V), spherical (V) )
#end
#declare my_texture = texture{ my_pattern texture_map{...}}
Is there any way to do something like this?
John Chatham
Post a reply to this message
|